SKU:68841932189
Courage of Bladehold [CRU081] (Crucible of War) 1st Edition Cold Foil
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Ships within 48 hours · Estimated delivery Jul 14 - Jul 19
Description
Courage of Bladehold [CRU081] (Crucible of War) 1st Edition Cold FoilSet: Crucible of War Edition: 1st Edition Finish: Cold Foil Type: Equipment Subtype: Chest Rarity: Majestic Class: Warrior Action Destroy Courage of Bladehold: Your sword attacks cost [1 Resource] less this turn. Go again Temper (If you defend with Courage of Bladehold, put a 1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)
target player loses 2 life and you gain 2 life
Go again Plasma Barrel Shot [Power] is equal to 1 plus the number of times you have boosted this combat chain
they can't play attack action cards with 3 or less base [Power] during their next action phase
Set: Crucible of War Edition: 1st Edition Finish: Cold Foil Type: Equipment Subtype: Arms Rarity: Majestic Class: Wizard Whenever you play a card with an effect that deals arcane damage
Set: Crucible of War Edition: 1st Edition Finish: Cold Foil Type: Weapon Subtype: Sword (1H) Rarity: Rare Class: Warrior Power: 2 Once per Turn Action - [1 Resource]: Attack If Cintari Saber is defended by an attack action card
Set: Crucible of War Edition: 1st Edition Finish: Cold Foil Type: Weapon Subtype: Dagger (1H) Rarity: Rare Class: Ninja Power: 2 Once per Turn Action - [1 Resource]: Attack
Set: Crucible of War Edition: 1st Edition Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Majestic Class: Guardian Cost: 7 Power: 10 Crush - If Righteous Cleansing deals 4 or more damage to a hero
Set: Crucible of War Edition: 1st Edition Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Ninja Cost: 1 Power: 2 Ira Specialization If Whirling Mist Blossom hits
Go again If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power]
" —Cyrul the Wanderer
Set: Tempest Type: Artifact Rarity: Rare Cost: {2} Red spells you cast cost {1} less to cast
{T}: Add {B} for each Swamp you control
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